#ifndef ISEA_STATIC #define ISEA_STATIC #endif enum isea_poly { ISEA_NONE, ISEA_ICOSAHEDRON = 20 }; enum isea_topology { ISEA_HEXAGON=6, ISEA_TRIANGLE=3, ISEA_DIAMOND=4 }; enum isea_address_form { ISEA_GEO, ISEA_Q2DI, ISEA_SEQNUM, ISEA_INTERLEAVE, ISEA_PLANE, ISEA_Q2DD, ISEA_PROJTRI, ISEA_VERTEX2DD, ISEA_HEX }; struct isea_dgg { int polyhedron; /* ignored, icosahedron */ double o_lat, o_lon, o_az; /* orientation, radians */ int pole; /* true if standard snyder */ int topology; /* ignored, hexagon */ int aperture; /* valid values depend on partitioning method */ int resolution; double radius; /* radius of the earth in meters, ignored 1.0 */ int output; /* an isea_address_form */ int triangle; /* triangle of last transformed point */ int quad; /* quad of last transformed point */ unsigned long serial; }; struct isea_pt { double x, y; }; struct isea_geo { double lon, lat; }; struct isea_address { int type; /* enum isea_address_form */ int number; double x,y; /* or i,j or lon,lat depending on type */ }; /* ENDINC */ enum snyder_polyhedron { SNYDER_POLY_HEXAGON, SNYDER_POLY_PENTAGON, SNYDER_POLY_TETRAHEDRON, SNYDER_POLY_CUBE, SNYDER_POLY_OCTAHEDRON, SNYDER_POLY_DODECAHEDRON, SNYDER_POLY_ICOSAHEDRON }; struct snyder_constants { double g, G, theta, ea_w, ea_a, ea_b, g_w, g_a, g_b; }; /* TODO put these in radians to avoid a later conversion */ ISEA_STATIC struct snyder_constants constants[] = { {23.80018260, 62.15458023, 60.0, 3.75, 1.033, 0.968, 5.09, 1.195, 1.0}, {20.07675127, 55.69063953, 54.0, 2.65, 1.030, 0.983, 3.59, 1.141, 1.027}, {0.0}, {0.0}, {0.0}, {0.0}, {37.37736814, 36.0, 30.0, 17.27, 1.163, 0.860, 13.14, 1.584, 1.0}, }; #define E 52.62263186 #define F 10.81231696 #define DEG60 1.04719755119659774614 #define DEG120 2.09439510239319549229 #define DEG72 1.25663706143591729537 #define DEG90 1.57079632679489661922 #define DEG144 2.51327412287183459075 #define DEG36 0.62831853071795864768 #define DEG108 1.88495559215387594306 #define DEG180 M_PI /* sqrt(5)/M_PI */ #define ISEA_SCALE 0.8301572857837594396028083 /* 26.565051177 degrees */ #define V_LAT 0.46364760899944494524 #define RAD2DEG (180.0/M_PI) #define DEG2RAD (M_PI/180.0) ISEA_STATIC struct isea_geo vertex[] = { {0.0, DEG90}, {DEG180, V_LAT}, {-DEG108, V_LAT}, {-DEG36, V_LAT}, {DEG36, V_LAT}, {DEG108, V_LAT}, {-DEG144, -V_LAT}, {-DEG72, -V_LAT}, {0.0, -V_LAT}, {DEG72, -V_LAT}, {DEG144, -V_LAT}, {0.0, -DEG90} }; /* TODO make an isea_pt array of the vertices as well */ static int tri_v1[] = {0, 0, 0, 0, 0, 0, 6, 7, 8, 9, 10, 2, 3, 4, 5, 1, 11, 11, 11, 11, 11}; /* 52.62263186 */ #define E_RAD 0.91843818702186776133 /* 10.81231696 */ #define F_RAD 0.18871053072122403508 /* triangle Centers */ struct isea_geo icostriangles[] = { {0.0, 0.0}, {-DEG144, E_RAD}, {-DEG72, E_RAD}, {0.0, E_RAD}, {DEG72, E_RAD}, {DEG144, E_RAD}, {-DEG144, F_RAD}, {-DEG72, F_RAD}, {0.0, F_RAD}, {DEG72, F_RAD}, {DEG144, F_RAD}, {-DEG108, -F_RAD}, {-DEG36, -F_RAD}, {DEG36, -F_RAD}, {DEG108, -F_RAD}, {DEG180, -F_RAD}, {-DEG108, -E_RAD}, {-DEG36, -E_RAD}, {DEG36, -E_RAD}, {DEG108, -E_RAD}, {DEG180, -E_RAD}, }; static double az_adjustment(int triangle) { double adj; struct isea_geo v; struct isea_geo c; v = vertex[tri_v1[triangle]]; c = icostriangles[triangle]; /* TODO looks like the adjustment is always either 0 or 180 */ /* at least if you pick your vertex carefully */ adj = atan2(cos(v.lat) * sin(v.lon - c.lon), cos(c.lat) * sin(v.lat) - sin(c.lat) * cos(v.lat) * cos(v.lon - c.lon)); return adj; } /* R tan(g) sin(60) */ #define TABLE_G 0.6615845383 /* H = 0.25 R tan g = */ #define TABLE_H 0.1909830056 #define RPRIME 0.91038328153090290025 ISEA_STATIC struct isea_pt isea_triangle_xy(int triangle) { struct isea_pt c; double Rprime = 0.91038328153090290025; triangle = (triangle - 1) % 20; c.x = TABLE_G * ((triangle % 5) - 2) * 2.0; if (triangle > 9) { c.x += TABLE_G; } switch (triangle / 5) { case 0: c.y = 5.0 * TABLE_H; break; case 1: c.y = TABLE_H; break; case 2: c.y = -TABLE_H; break; case 3: c.y = -5.0 * TABLE_H; break; default: /* should be impossible */ exit(EXIT_FAILURE); }; c.x *= Rprime; c.y *= Rprime; return c; } /* snyder eq 14 */ static double sph_azimuth(double f_lon, double f_lat, double t_lon, double t_lat) { double az; az = atan2(cos(t_lat) * sin(t_lon - f_lon), cos(f_lat) * sin(t_lat) - sin(f_lat) * cos(t_lat) * cos(t_lon - f_lon) ); return az; } /* coord needs to be in radians */ ISEA_STATIC int isea_snyder_forward(struct isea_geo * ll, struct isea_pt * out) { int i; /* * spherical distance from center of polygon face to any of its * vertexes on the globe */ double g; /* * spherical angle between radius vector to center and adjacent edge * of spherical polygon on the globe */ double G; /* * plane angle between radius vector to center and adjacent edge of * plane polygon */ double theta; /* additional variables from snyder */ double q, Rprime, H, Ag, Azprime, Az, dprime, f, rho, x, y; /* variables used to store intermediate results */ double cot_theta, tan_g, az_offset; /* how many multiples of 60 degrees we adjust the azimuth */ int Az_adjust_multiples; struct snyder_constants c; /* * TODO by locality of reference, start by trying the same triangle * as last time */ /* TODO put these constants in as radians to begin with */ c = constants[SNYDER_POLY_ICOSAHEDRON]; theta = c.theta * DEG2RAD; g = c.g * DEG2RAD; G = c.G * DEG2RAD; for (i = 1; i <= 20; i++) { double z; struct isea_geo center; center = icostriangles[i]; /* step 1 */ #if 0 z = sph_distance(center.lon, center.lat, ll->lon, ll->lat); #else z = acos(sin(center.lat) * sin(ll->lat) + cos(center.lat) * cos(ll->lat) * cos(ll->lon - center.lon)); #endif /* not on this triangle */ if (z > g + 0.000005) { /* TODO DBL_EPSILON */ continue; } Az = sph_azimuth(ll->lon, ll->lat, center.lon, center.lat); Az = atan2(cos(ll->lat) * sin(ll->lon - center.lon), cos(center.lat) * sin(ll->lat) - sin(center.lat) * cos(ll->lat) * cos(ll->lon - center.lon) ); /* step 2 */ /* This calculates "some" vertex coordinate */ az_offset = az_adjustment(i); Az -= az_offset; /* TODO I don't know why we do this. It's not in snyder */ /* maybe because we should have picked a better vertex */ if (Az < 0.0) { Az += 2.0 * M_PI; } /* * adjust Az for the point to fall within the range of 0 to * 2(90 - theta) or 60 degrees for the hexagon, by * and therefore 120 degrees for the triangle * of the icosahedron * subtracting or adding multiples of 60 degrees to Az and * recording the amount of adjustment */ Az_adjust_multiples = 0; while (Az < 0.0) { Az += DEG120; Az_adjust_multiples--; } while (Az > DEG120 + DBL_EPSILON) { Az -= DEG120; Az_adjust_multiples++; } /* step 3 */ cot_theta = 1.0 / tan(theta); tan_g = tan(g); /* TODO this is a constant */ /* Calculate q from eq 9. */ /* TODO cot_theta is cot(30) */ q = atan2(tan_g, cos(Az) + sin(Az) * cot_theta); /* not in this triangle */ if (z > q + 0.000005) { continue; } /* step 4 */ /* Apply equations 5-8 and 10-12 in order */ /* eq 5 */ /* Rprime = 0.9449322893 * R; */ /* R' in the paper is for the truncated */ Rprime = 0.91038328153090290025; /* eq 6 */ H = acos(sin(Az) * sin(G) * cos(g) - cos(Az) * cos(G)); /* eq 7 */ /* Ag = (Az + G + H - DEG180) * M_PI * R * R / DEG180; */ Ag = Az + G + H - DEG180; /* eq 8 */ Azprime = atan2(2.0 * Ag, Rprime * Rprime * tan_g * tan_g - 2.0 * Ag * cot_theta); /* eq 10 */ /* cot(theta) = 1.73205080756887729355 */ dprime = Rprime * tan_g / (cos(Azprime) + sin(Azprime) * cot_theta); /* eq 11 */ f = dprime / (2.0 * Rprime * sin(q / 2.0)); /* eq 12 */ rho = 2.0 * Rprime * f * sin(z / 2.0); /* * add back the same 60 degree multiple adjustment from step * 2 to Azprime */ Azprime += DEG120 * Az_adjust_multiples; /* calculate rectangular coordinates */ x = rho * sin(Azprime); y = rho * cos(Azprime); /* * TODO * translate coordinates to the origin for the particular * hexagon on the flattened polyhedral map plot */ out->x = x; out->y = y; return i; } /* * should be impossible, this implies that the coordinate is not on * any triangle */ fprintf(stderr, "impossible transform: %f %f is not on any triangle\n", ll->lon * RAD2DEG, ll->lat * RAD2DEG); exit(EXIT_FAILURE); /* not reached */ return 0; /* supresses a warning */ } /* * return the new coordinates of any point in orginal coordinate system. * Define a point (newNPold) in orginal coordinate system as the North Pole in * new coordinate system, and the great circle connect the original and new * North Pole as the lon0 longitude in new coordinate system, given any point * in orginal coordinate system, this function return the new coordinates. */ #define PRECISION 0.0000000000005 /* * TODO rename to isea_coordtrans and take an struct pointer to the result * struct TODO remove function entirely. we use the synder one. the only * difference is a 180 degree longitude rotation */ ISEA_STATIC struct isea_geo coordtrans(struct isea_geo * newNPold, struct isea_geo * ptold, double lon0) { double cosptnewlat, cosptnewlon; struct isea_geo ptnew; cosptnewlat = sin(newNPold->lat) * sin(ptold->lat) + cos(newNPold->lat) * cos(ptold->lat) * cos(newNPold->lon - ptold->lon); if (cosptnewlat > 1.) cosptnewlat = 1.0; if (cosptnewlat < -1.) cosptnewlat = -1.0; ptnew.lat = acos(cosptnewlat); if (fabs(ptnew.lat - 0.0) < PRECISION * 100000) ptnew.lon = 0.0; else if (fabs(ptnew.lat - M_PI) < PRECISION * 100000) ptnew.lon = 0.0; else { cosptnewlon = (sin(ptold->lat) * cos(newNPold->lat) - cos(ptold->lat) * sin(newNPold->lat) * cos(newNPold->lon - ptold->lon)) / sin(ptnew.lat); if (cosptnewlon > 1.) cosptnewlon = 1.0; if (cosptnewlon < -1.) cosptnewlon = -1.0; ptnew.lon = acos(cosptnewlon); if ((ptold->lon - newNPold->lon) >= 0 && (ptold->lon - newNPold->lon) < 180) ptnew.lon = -ptnew.lon + lon0; else ptnew.lon = ptnew.lon + lon0; if (ptnew.lon > M_PI) ptnew.lon -= 2 * M_PI; if (ptnew.lon < -M_PI) ptnew.lon += 2 * M_PI; } ptnew.lat = M_PI / 2 - ptnew.lat; return ptnew; } /* formula from Snyder, Map Projections: A working manual, p31 */ /* * old north pole at np in new coordinates * could be simplified a bit with fewer intermediates * * TODO take a result pointer */ ISEA_STATIC struct isea_geo snyder_ctran(struct isea_geo * np, struct isea_geo * pt) { struct isea_geo npt; double alpha, phi, lambda, lambda0, beta, lambdap, phip; double sin_phip; double lp_b; /* lambda prime minus beta */ double cos_p, sin_a; phi = pt->lat; lambda = pt->lon; alpha = np->lat; beta = np->lon; lambda0 = beta; cos_p = cos(phi); sin_a = sin(alpha); /* mpawm 5-7 */ sin_phip = sin_a * sin(phi) - cos(alpha) * cos_p * cos(lambda - lambda0); /* mpawm 5-8b */ /* use the two argument form so we end up in the right quadrant */ lp_b = atan2(cos_p * sin(lambda - lambda0), (sin_a * cos_p * cos(lambda - lambda0) + cos(alpha) * sin(phi))); lambdap = lp_b + beta; /* normalize longitude */ /* TODO can we just do a modulus ? */ lambdap = fmod(lambdap, 2 * M_PI); while (lambdap > M_PI) lambdap -= 2 * M_PI; while (lambdap < -M_PI) lambdap += 2 * M_PI; phip = asin(sin_phip); npt.lat = phip; npt.lon = lambdap; return npt; } ISEA_STATIC struct isea_geo isea_ctran(struct isea_geo * np, struct isea_geo * pt, double lon0) { struct isea_geo npt; np->lon += M_PI; npt = snyder_ctran(np, pt); np->lon -= M_PI; npt.lon -= (M_PI - lon0 + np->lon); /* * snyder is down tri 3, isea is along side of tri1 from vertex 0 to * vertex 1 these are 180 degrees apart */ npt.lon += M_PI; /* normalize longitude */ npt.lon = fmod(npt.lon, 2 * M_PI); while (npt.lon > M_PI) npt.lon -= 2 * M_PI; while (npt.lon < -M_PI) npt.lon += 2 * M_PI; return npt; } /* in radians */ #define ISEA_STD_LAT 1.01722196792335072101 #define ISEA_STD_LON .19634954084936207740 ISEA_STATIC struct isea_dgg isea_standard_dgg = { 20, 58.28252559, 11.25, 0.0, 6, 4, 0, 6, 1.0 }; /* fuller's at 5.2454 west, 2.3009 N, adjacent at 7.46658 deg */ ISEA_STATIC int isea_grid_init(struct isea_dgg * g) { if (!g) return 0; g->polyhedron = 20; g->o_lat = ISEA_STD_LAT; g->o_lon = ISEA_STD_LON; g->o_az = 0.0; g->aperture = 4; g->resolution = 6; g->radius = 1.0; g->topology = 6; return 1; } ISEA_STATIC int isea_orient_isea(struct isea_dgg * g) { if (!g) return 0; g->o_lat = ISEA_STD_LAT; g->o_lon = ISEA_STD_LON; g->o_az = 0.0; return 1; } ISEA_STATIC int isea_orient_pole(struct isea_dgg * g) { if (!g) return 0; g->o_lat = M_PI / 2.0; g->o_lon = 0.0; g->o_az = 0; return 1; } ISEA_STATIC int isea_orient_dymax(struct isea_dgg * g) { if (!g) return 0; g->o_lat = 2.300882 * M_PI / 180.0; g->o_lon = -5.24539 * M_PI / 180.0; g->o_az = 7.46658 * M_PI / 180.0; return 1; } ISEA_STATIC int isea_transform(struct isea_dgg * g, struct isea_geo * in, struct isea_pt * out) { struct isea_geo i, pole; int tri; pole.lat = g->o_lat; pole.lon = g->o_lon; i = isea_ctran(&pole, in, g->o_az); tri = isea_snyder_forward(&i, out); out->x *= g->radius; out->y *= g->radius; g->triangle = tri; return tri; } #define DOWNTRI(tri) (((tri - 1) / 5) % 2 == 1) /* get which triangle a point is in, assumes radius = 1.0 */ ISEA_STATIC int isea_xy_triangle(struct isea_pt *p, double radius) { double dist, test; int tri, closest; struct isea_pt tc, pt; pt.x = p->x / radius; pt.y = p->y / radius; tc = isea_triangle_xy(1); dist = (pt.x - tc.x) * (pt.x - tc.x) + (pt.y - tc.y) * (pt.y - tc.y); closest = 1; /* TODO just calculate it directly, no need to actually do all this * work */ for (tri = 2; tri <= 20; tri++) { tc = isea_triangle_xy(tri); test = (pt.x - tc.x) * (pt.x - tc.x) + (pt.y - tc.y) * (pt.y - tc.y); if (test < dist) { dist = test; closest = tri; } } return closest; } ISEA_STATIC int isea_projtri(struct isea_pt *xy, double radius) { int tri; tri = isea_xy_triangle(xy, radius); xy->x /= radius; xy->y /= radius; xy->x += 0.5; xy->y += 2.0 * .14433756729740644112; return tri; } ISEA_STATIC void isea_rotate(struct isea_pt * pt, double degrees) { double rad; double x, y; rad = -degrees * M_PI / 180.0; while (rad >= 2.0 * M_PI) rad -= 2.0 * M_PI; while (rad <= -2.0 * M_PI) rad += 2.0 * M_PI; x = pt->x * cos(rad) + pt->y * sin(rad); y = -pt->x * sin(rad) + pt->y * cos(rad); pt->x = x; pt->y = y; } ISEA_STATIC int isea_tri_plane(int tri, struct isea_pt *pt, double radius) { struct isea_pt tc; /* center of triangle */ if (DOWNTRI(tri)) { isea_rotate(pt, 180.0); } tc = isea_triangle_xy(tri); tc.x *= radius; tc.y *= radius; pt->x += tc.x; pt->y += tc.y; return tri; } ISEA_STATIC int isea_projection(struct isea_dgg *g, double xin, double yin, double *xout, double *yout) { return 1; } /* convert projected triangle coords to quad xy coords, return quad number */ ISEA_STATIC int isea_ptdd(int tri, struct isea_pt *pt) { int downtri, quad; downtri = (((tri - 1) / 5) % 2 == 1); quad = ((tri - 1) % 5) + ((tri - 1) / 10) * 5 + 1; isea_rotate(pt, downtri ? 240.0 : 60.0); if (downtri) { pt->x += 0.5; /* pt->y += cos(30.0 * M_PI / 180.0); */ pt->y += .86602540378443864672; } return quad; } ISEA_STATIC int isea_dddi_ap3odd(struct isea_dgg *g, int quad, struct isea_pt *pt, struct isea_pt *di) { struct isea_pt v; double hexwidth; double sidelength; /* in hexes */ int d, i; int maxcoord; struct hex h; /* This is the number of hexes from apex to base of a triangle */ sidelength = (pow(2.0, g->resolution) + 1.0) / 2.0; /* apex to base is cos(30deg) */ hexwidth = cos(M_PI / 6.0) / sidelength; /* TODO I think sidelength is always x.5, so * (int)sidelength * 2 + 1 might be just as good */ maxcoord = (int) (sidelength * 2.0 + 0.5); v = *pt; hexbin2(0, hexwidth, v.x, v.y, &h.x, &h.y); h.iso = 0; hex_iso(&h); d = h.x - h.z; i = h.x + h.y + h.y; /* * you want to test for max coords for the next quad in the same * "row" first to get the case where both are max */ if (quad <= 5) { if (d == 0 && i == maxcoord) { /* north pole */ quad = 0; d = 0; i = 0; } else if (i == maxcoord) { /* upper right in next quad */ quad += 1; if (quad == 6) quad = 1; i = maxcoord - d; d = 0; } else if (d == maxcoord) { /* lower right in quad to lower right */ quad += 5; d = 0; } } else if (quad >= 6) { if (i == 0 && d == maxcoord) { /* south pole */ quad = 11; d = 0; i = 0; } else if (d == maxcoord) { /* lower right in next quad */ quad += 1; if (quad == 11) quad = 6; d = maxcoord - i; i = 0; } else if (i == maxcoord) { /* upper right in quad to upper right */ quad = (quad - 4) % 5; i = 0; } } di->x = d; di->y = i; g->quad = quad; return quad; } ISEA_STATIC int isea_dddi(struct isea_dgg *g, int quad, struct isea_pt *pt, struct isea_pt *di) { struct isea_pt v; double hexwidth; int sidelength; /* in hexes */ struct hex h; if (g->aperture == 3 && g->resolution % 2 != 0) { return isea_dddi_ap3odd(g, quad, pt, di); } /* todo might want to do this as an iterated loop */ if (g->aperture >0) { sidelength = (int) (pow(g->aperture, g->resolution / 2.0) + 0.5); } else { sidelength = g->resolution; } hexwidth = 1.0 / sidelength; v = *pt; isea_rotate(&v, -30.0); hexbin2(0, hexwidth, v.x, v.y, &h.x, &h.y); h.iso = 0; hex_iso(&h); /* we may actually be on another quad */ if (quad <= 5) { if (h.x == 0 && h.z == -sidelength) { /* north pole */ quad = 0; h.z = 0; h.y = 0; h.x = 0; } else if (h.z == -sidelength) { quad = quad + 1; if (quad == 6) quad = 1; h.y = sidelength - h.x; h.z = h.x - sidelength; h.x = 0; } else if (h.x == sidelength) { quad += 5; h.y = -h.z; h.x = 0; } } else if (quad >= 6) { if (h.z == 0 && h.x == sidelength) { /* south pole */ quad = 11; h.x = 0; h.y = 0; h.z = 0; } else if (h.x == sidelength) { quad = quad + 1; if (quad == 11) quad = 6; h.x = h.y + sidelength; h.y = 0; h.z = -h.x; } else if (h.y == -sidelength) { quad -= 4; h.y = 0; h.z = -h.x; } } di->x = h.x; di->y = -h.z; g->quad = quad; return quad; } ISEA_STATIC int isea_ptdi(struct isea_dgg *g, int tri, struct isea_pt *pt, struct isea_pt *di) { struct isea_pt v; int quad; v = *pt; quad = isea_ptdd(tri, &v); quad = isea_dddi(g, quad, &v, di); return quad; } /* q2di to seqnum */ ISEA_STATIC int isea_disn(struct isea_dgg *g, int quad, struct isea_pt *di) { int sidelength; int sn, height; int hexes; if (quad == 0) { g->serial = 1; return g->serial; } /* hexes in a quad */ hexes = (int) (pow(g->aperture, g->resolution) + 0.5); if (quad == 11) { g->serial = 1 + 10 * hexes + 1; return g->serial; } if (g->aperture == 3 && g->resolution % 2 == 1) { height = (int) (pow(g->aperture, (g->resolution - 1) / 2.0)); sn = ((int) di->x) * height; sn += ((int) di->y) / height; sn += (quad - 1) * hexes; sn += 2; } else { sidelength = (int) (pow(g->aperture, g->resolution / 2.0) + 0.5); sn = (quad - 1) * hexes + sidelength * di->x + di->y + 2; } g->serial = sn; return sn; } /* TODO just encode the quad in the d or i coordinate * quad is 0-11, which can be four bits. * d' = d << 4 + q, d = d' >> 4, q = d' & 0xf */ /* convert a q2di to global hex coord */ ISEA_STATIC int isea_hex(struct isea_dgg *g, int tri, struct isea_pt *pt, struct isea_pt *hex) { struct isea_pt v; int sidelength; int d, i, x, y, quad; double oddsl; quad = isea_ptdi(g, tri, pt, &v); hex->x = ((int)v.x << 4) + quad; hex->y = v.y; return 1; d = v.x; i = v.y; /* Aperture 3 odd resolutions */ if (g->aperture == 3 && g->resolution % 2 != 0) { int offset = (int)(pow(3.0, g->resolution - 1) + 0.5); oddsl = (pow(2.0, g->resolution) + 1.0) / 2.0; d += offset * ((g->quad-1) % 5); i += offset * ((g->quad-1) % 5); if (quad == 0) { d = 0; i = offset; } else if (quad == 11) { d = 2 * offset; i = 0; } else if (quad > 5) { d += offset; } x = (2*d - i) /3; y = (2*i - d) /3; hex->x = x + offset / 3; hex->y = y + 2 * offset / 3; return 1; } /* aperture 3 even resolutions and aperture 4 */ sidelength = (int) (pow(g->aperture, g->resolution / 2.0) + 0.5); if (g->quad == 0) { hex->x = 0; hex->y = sidelength; } else if (g->quad == 11) { hex->x = sidelength * 2; hex->y = 0; } else { hex->x = d + sidelength * ((g->quad-1) % 5); if (g->quad > 5) hex->x += sidelength; hex->y = i + sidelength * ((g->quad-1) % 5); } return 1; } ISEA_STATIC struct isea_pt isea_forward(struct isea_dgg *g, struct isea_geo *in) { int tri, downtri, quad; struct isea_pt out, coord; tri = isea_transform(g, in, &out); downtri = (((tri - 1) / 5) % 2 == 1); quad = ((tri - 1) % 5) + ((tri - 1) / 10) * 5 + 1; if (g->output == ISEA_PLANE) { isea_tri_plane(tri, &out, g->radius); return out; } /* convert to isea standard triangle size */ out.x = out.x / g->radius * ISEA_SCALE; out.y = out.y / g->radius * ISEA_SCALE; out.x += 0.5; out.y += 2.0 * .14433756729740644112; switch (g->output) { case ISEA_PROJTRI: /* nothing to do, already in projected triangle */ break; case ISEA_VERTEX2DD: g->quad = isea_ptdd(tri, &out); break; case ISEA_Q2DD: /* Same as above, we just don't print as much */ g->quad = isea_ptdd(tri, &out); break; case ISEA_Q2DI: g->quad = isea_ptdi(g, tri, &out, &coord); return coord; break; case ISEA_SEQNUM: isea_ptdi(g, tri, &out, &coord); /* disn will set g->serial */ isea_disn(g, g->quad, &coord); return coord; break; case ISEA_HEX: isea_hex(g, tri, &out, &coord); return coord; break; } return out; }