#include #include "kernel.h" #include "kbd.h" #include "interrupt.h" #include "tty.h" #include "pic.h" #include "ioport.h" static struct interrupt_handler keyboard; static unsigned char keymap[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\b', '\t', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*', '0', ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static unsigned char keymap_shift[128] = { 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '\b', '\t', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*', '0', ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static unsigned int kbd_state = 0; static unsigned char keyboard_decode(unsigned char scancode) { if (scancode & 0x80) { /* break */ scancode = scancode & 0x7F; if (scancode == 0x2A || scancode == 0x36) { /* left or right shift */ kbd_state = 0; } return 0; } else { if (scancode == 0x2A || scancode == 0x36) { kbd_state = 1; return 0; } if (kbd_state == 1) { return keymap_shift[scancode]; } else { return keymap[scancode]; } } } static void keyboard_handler(struct interrupt_context *c, void *unused) { unsigned char code; unsigned char scancode; scancode = inport8(0x60); code = keyboard_decode(scancode); /* TODO deliver to process with console open */ /* will need a notion of 'foreground' and 'background' processes */ /* might make sense to just hand it off to whatever terminal it is * attached to */ if(code) { printk("%c", code); } code = scancode; } void init_keyboard() { keyboard.handler = keyboard_handler; keyboard.context = 0; interrupt_add_handler(IRQ1, &keyboard); }